On Fall Guys, I was responsible for designing the UX and UI for the Creative Mode, a new feature that allows players to build, publish, and share their own levels within the game.
The focus was on creating an intuitive and playful experience that supported user-generated content while staying true to the chaotic, accessible nature of the Fall Guys world. This system enabled players to design levels and share them with a global audience, extending the life and creativity of the already hugely popular game.