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HyperBrawl Tournament

Hyperbrawl was created by ‘Milkytea’ and released as a launch title on Apple Arcade.

keyart_4k.jpg


Initially the work was to do a pass on the games UX flow and to then brand this up into something that fit the game’s aesthetics (which was already well into production). A big part of this involved doing 3d renders for the tile art and ended up with us also creating the Keyart and Store assets well.

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Above and below are a sample of the pages in the game. Screens show the customisation flow, the loot box opening, trophies and settings. It also shows the in-game HUD work, the post-match progression and a collection of the many splash screens involved.

UI-Shot_10-(0;00;00;12).jpg
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“Milky Tea’s latest video game joins Apple Arcade’s Launch Slate”

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The final task on the project involved taking some of the poses created for the tile art renders and turning them into the official game announcement trailer.

View fullsize SHOT_07_Chromattic-5v2.jpg
View fullsize SHOT_06_Chromattic.jpg
View fullsize SHOT_05_Chromattic-2v2.jpg
View fullsize SHOT_03_Chromattic-3.jpg
View fullsize CG_Sections_updated_Toro_Rage_Chromattic_2020-06-10_11.25.30.png
View fullsize CG_Sections_updated_Tristan_Tophy_Chromattic_2020-06-10_11.27.49.png



All Work

 

 

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