Hyperbrawl was created by ‘Milkytea’ and released as a launch title on Apple Arcade.
Initially, I was brought on to refine the game’s UX flow and develop a visual style that better matched the in-game’s established aesthetic. Part of the work involved creating 3D renders for the tile artwork, which eventually led to me also producing the game’s key art and store assets.
Above and below are a selection of pages and interface screens from the game. These include the customisation flow, loot box opening sequences, trophies, settings, in-game HUD elements, post-match progression screens, and a range of the splash screens created throughout the project.
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The final stage of the project involved taking a number of the poses originally created for the tile art renders and reworking them into the game’s official release trailer.