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HyperBrawl Tournament

Hyperbrawl was created by ‘Milkytea’ and released as a launch title on Apple Arcade.

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Initially, I was brought on to refine the game’s UX flow and develop a visual style that better matched the in-game’s established aesthetic. Part of the work involved creating 3D renders for the tile artwork, which eventually led to me also producing the game’s key art and store assets.

UI-Shot_01-(0;00;00;12).jpg
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UI-Shot_12-(0;00;00;12).jpg

Above and below are a selection of pages and interface screens from the game. These include the customisation flow, loot box opening sequences, trophies, settings, in-game HUD elements, post-match progression screens, and a range of the splash screens created throughout the project.

UI-Shot_10-(0;00;00;12).jpg
UI-Shot_11-(0;00;00;12).jpg
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UI-Shot_09-(0;00;00;12)_1.jpg
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UI-Shot_06-(0;00;00;12).jpg
UI-Shot_07-(0;00;00;12).jpg
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“Milky Tea’s latest video game joins Apple Arcade’s Launch Slate”

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The final stage of the project involved taking a number of the poses originally created for the tile art renders and reworking them into the game’s official release trailer.

View fullsize SHOT_07_Chromattic-5v2.jpg
View fullsize SHOT_06_Chromattic.jpg
View fullsize SHOT_05_Chromattic-2v2.jpg
View fullsize SHOT_03_Chromattic-3.jpg
View fullsize CG_Sections_updated_Toro_Rage_Chromattic_2020-06-10_11.25.30.png
View fullsize CG_Sections_updated_Tristan_Tophy_Chromattic_2020-06-10_11.27.49.png



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