Hyperbrawl was created by ‘Milkytea’ and released as a launch title on Apple Arcade.
Initially the work was to do a pass on the games UX flow and to then brand this up into something that fit the game’s aesthetics (which was already well into production). A big part of this involved doing 3d renders for the tile art and ended up with us also creating the Keyart and Store assets well.
Above and below are a sample of the pages in the game. Screens show the customisation flow, the loot box opening, trophies and settings. It also shows the in-game HUD work, the post-match progression and a collection of the many splash screens involved.
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The final task on the project involved taking some of the poses created for the tile art renders and turning them into the official game announcement trailer.