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MotorStorm Pacific Rift

My work on MotorStorm Pacific Rift, the sequel to the 2006 original was mainly in the designing and implementing of the in-game UI. Everything from track logos and menu art, to UX flow and usability testing.

Once the game was released it evolved into a more marketing role, suppling point of sale artwork, trailers and anything else needed.

 

All Work

 

 

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