Onrush was an original IP from Codemasters, released in 2018 and developed by a new team based in Cheshire. My work took place during the early stages of production, where I created styleframes for the abstract UI front end and helped establish a visual brand and tone for the game to build upon going forward.
When looking for a collection of designs for vehicle liveries, I introduced the team to Anyforty, a Newcastle-based agency. They supplied all of the 2D assets for the unlockable skins.
I was then tasked with taking over 100 of these designs and turning them into short, loopable 10-frame animations to be used as player ID banners.