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The Spectrum Retreat

Working with Ripstone we were asked to come on and help with a few In-game pieces of art and UI, Keyart and logo and then an announce and launch trailer. 

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The core concept of both trailers was to build on the games narrative of that it’s taking place in a mind prison.

The trailer uses a combination of CG character renders which then transition into game footage captured directly from Unity. 

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“Check-in to The Spectrum Retreat for a stay you won’t forget and manipulate your way to the truth in this narrative driven puzzler.”

 

All Work

 

 

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