Working with Ripstone, I was brought in to support a range of visual deliverables, including in-game artwork and UI, as well as the logo and key art. This then extended into the creation of both the announcement and launch trailers.
The core concept behind both trailers was to reinforce the game’s narrative of being set within a “mind prison.”
The final pieces combined CG character renders that transition into gameplay footage captured directly from Unity, helping to bridge the psychological tone of the story with the in-game experience.
“Check-in to The Spectrum Retreat for a stay you won’t forget and manipulate your way to the truth in this narrative driven puzzler.”